

Act of War is definitely a traditional real-time strategy game, but there are a couple of things that set it apart. I can't help but feel this sense of repetition, but considering the fun I've had, does it really matter? Missions are designed well, pacing is good, there is a great selection of units available (some with multiple and optional uses), and combat is exciting enough, thanks to great visuals and sound, that I've yet to be bored. Some of the units look the same, each faction has a "super weapon" that can be brought to bear (though they aren't quite as spectacularly over the top as the ones in Generals), terrorists have underground troop movement, the three factions have varying degrees of advanced technologies, and so on.

This here is a very good package.Īnybody that took part in EA LA's last entry into the Command & Conquer series, Generals, will note plenty of similarities with Eugen Systems' Act of War. There really isn't a whole lot here that we haven't seen before, but mission design is fun and art (especially in cities) is fantastic. But when it comes down to it, Act of War: Direct Action from Eugen Systems is an entertaining gaming experience, even without extreme innovation. But sometimes you get a game that takes the basic idea and simply refines it a little. It's just hard to make huge leaps forward when gamers are so used to seeing things a certain way. But most of that cover of it cling with tenacity.
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At best, the North Koreans could only wage a defensive war for a limited period of time, their economy can't support the peace they have now, much less a war.The RTS genre has been trying to shake off its old skin for a long time now. South Korea would also have the American Army contingent supporting it, probably the U.S. South Korea does, and it's army isn't exactly tiny. They don't have the type of technologically advanced weapons necessary to fight a modern war. If a conventional war occurred, although North Korea has a large army, it's mostly infantry. or South Korea, they know we would decimate their country. If North Korea launched a nuclear missile strike against the U.S. They know we're stretched thin right now with Afghanistan, Iraq, and other overseas commitments. Robert Gates's comment on the situation saying that he is confident makes me scared because I assume that means he is not seeing any possible flaws in the Unlike RTS games in which all-around-effective units may be mass-produced and used almost exclusively over other units, Act of War required the player to use a variety of units which allowed for diverse strategies. The recorded video is then postprocessed and provided with sound effects and dialog.Īct of War features gameplay elements such as heavily wounded soldiers being immobilized and unable to engage in combat until they can be reached by medical help, the ability to take prisoners of war, buildings that are realistically destructible, and the ability to create barricades. Pre-rendered cut-scenes were done using machinima technique, wherein one person plays while being recorded from different angles (with all interface elements hidden). Live action was shot in Montreal, Canada during the summer of 2004. The game includes a combination of pre-rendered cut-scenes and over an hour of live action film.

The original game and expansion were later released as Act of War: Gold Edition, on 28 September 2007 in Europe. An expansion pack called Act of War: High Treason was released on March 2006 in Europe and Australia. The game was released in March 2005 and features a detailed story written by Dale Brown, a retired captain of the US Air Force and a bestselling author. Act of War: Direct Action is a real-time strategy game developed by Eugen Systems and published by Atari, Inc.
